
Developer → Team Lead
Smartwatch for kidsNickwatch
A smartwatch experience for kids, built around games, interactive activities, and sensor-based play.
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Nickwatch was one of my biggest learning experiences as a developer. I started as a junior developer and grew into a team lead, eventually taking ownership of a full application with multiple interactive experiences.
The project included games and activities designed specifically for a kids’ smartwatch, using sensors, external tools, hardware constraints, and playful interaction design.
It taught me much more than Unity alone: product thinking, UX constraints, teamwork, leadership, debugging under real limitations, and how to build complete experiences for an unusual platform.





